The Old New Thing
Practical development throughout the evolution of Windows.
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Aug 28, 2026
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3
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On forcing all derived classes to implement a specific non-virtual method, part 2
Explicitly denying that you implement the method.
Aug 27, 2026
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0
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2
On forcing all derived classes to implement a specific non-virtual method, part 1
Don't implement a stub. Just don't implement it at all.
Aug 26, 2026
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2
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In the product end game, every change carries significant risk, episode 2
The smallest perturbation.
Aug 25, 2026
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9
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3
Why didn’t the Windows Entertainment Pack just run the MS-DOS version inside an emulator?
It wouldn't be a <I>Windows</I> Entertainment Pack then, would it?
Aug 24, 2026
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4
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Comparing the two holograms on the Windows 95 box
Filling in with your imagination.
Aug 21, 2026
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0
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Reducing C++ template bloat by factoring out the type-dependent portions of the function, practical exam
Applying our principles.
Aug 20, 2026
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Reducing C++ template bloat by factoring out the type-dependent portions of the function
Looking for consolidation points.
Aug 19, 2026
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11
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4
On wrapping a callable in a lambda that just calls it with the same parameters
Just use the callable directly.
Aug 18, 2026
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5
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Why did the Microsoft Entertainment Pack for Windows have a special sticker announcing that it also had Tetris?
A contingency plan.