以下代码在Unity环境下使用C#语言测试通过。
以浮点数作为参数参考如下:
//如果返回值为 0 ,说明两条线有交点,如果返回值为 1 ,说明两条线平行,如果返回值为2说明两条线重叠且都垂直于 x 轴。
static public int GetLineIntersection(float ax1, float ay1, float ax2, float ay2, float bx1, float by1, float bx2, float by2, out float x, out float y)
{
x = 0; y = 0;
// 判断垂直
bool line1Vertical = Mathf.Approximately(ax2, ax1);
bool line2Vertical = Mathf.Approximately(bx2, bx1);
if (line1Vertical && line2Vertical)
{
if (Mathf.Approximately(ax1, bx1))
return 2;
else
return 1;
}
else if (line1Vertical)
{
float m2 = (by2 - by1) / (bx2 - bx1);
float b2 = by1 - m2 * bx1;
x = ax1;
y = m2 * x + b2;
return 0;
}
else if (line2Vertical)
{
float m1 = (ay2 - ay1) / (ax2 - ax1);
float b1 = ay1 - m1 * ax1;
x = bx1;
y = m1 * x + b1;
return 0;
}
else
{
float m1 = (ay2 - ay1) / (ax2 - ax1);
float m2 = (by2 - by1) / (bx2 - bx1);
if (Mathf.Approximately(m1, m2))
{
return 1;
}
else
{
f


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