D7VK Aims To Deliver Direct3D 7 Atop Vulkan

Written by Michael Larabel in Linux Gaming on 7 November 2025 at 10:18 AM EST. 25 Comments
LINUX GAMING
DXVK is an important piece of Steam Play (Proton) that over time expanded to supporting Direct3D 9 / 10 / 11 and even D3D8 too. Meanwhile VKD3D-Proton delivers Direct3D 12 atop Vulkan. Now there is a fork of the DXVK project working to bring Direct3D 7 support atop Vulkan.

D7VK is being worked on independently as a Vulkan-based implementation of Direct3D 7 and derived from the DXVK codebase. The intent here is on running even older Microsoft Windows games. The D7VK design is implemented as a D3D7-on-D3D9 implementation that then goes to Vulkan.

D7VK


Besides D7VK being in its early stages of development, the developer acknowledges that all Direct3D 7 titles likely will not work with this implementation:
"Sadly, no. d3d7 is a land of highly cursed API inter-operabilty, and applications that for one reason or another mix and match d3d7 with older ddraw (not ddraw7) and/or with GDI are not expected to ever work. If those games provide alternative renderers, based on Glide or OpenGL, I strongly recommend you use those, together with nGlide where applicable."

Those wanting to check out D7VK can find the code via D7VK on GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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