BOB
Bob
North Carolina, United States
Current Build
Case: InWin S-Frame #317/500 Red and Black Discontinued

Motherboard: MSI Z690 Carbon

CPU+Cooling: Core i9 12900K + Corsair H170i Elite LCD (16-core @5.2GHz)

RAM: Corsair Dominator Platinum DDR5 (2x16) 32GB 6000

GPU: MSI RTX 2080 DUKE 8GB @ 1955 MHz

PSU: Corsair AX1500i

Router: ROG Strix GS-BE18000 Wifi7

Storage:
Mushkin Reactor 256GB
Mushkin Reactor 1TB
Seagate FireCuda (Lightsaber Collection) 2TB m.2
Samsung 990 Pro 2TB m.2
Crucial (Micron) X9 External SSD 4TB.

Peripherals:
-Roccat Vulcan 121 AIMO Keyboard
-Turtle Beach Kone II Mouse + Roccat Sense XXL Mousepad
-Dell G3223Q Gaming Monitor 32" 4K 144Hz + Arzopa 15.6" 4k60 Monitor
-Logitech BRIO 4K Webcam
-Beyerdynamic)))) MMX300 Headphones
-Aston Spirit XLR Microphone + Focusrite Scarlett Solo Audio Interface
Screenshot Showcase
Screenshot Showcase
Desert Bus
2
Awards Showcase
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Awards Received
99
Awards Given
Review Showcase
ME:1
This game has been improved in many ways as you would expect but it still has many of its old flaws including new ones:
They did so many copy-pasted sun and planet images in the backdrops like Agebinium. I have seen tiny cubes everywhere on the new maps. At the citadel presidium bar upstairs at the embassy there is a chair stuck halfway in the bar. I couldnt find the Dragon Age sword easter egg on Virmire.

They bothered to flip the Earth back correctly on the moon but on places like Solcrum there is a freaking mountain range and a crater behind the giant blue star they tried to use in the backdrop so it just floats 20 feet above the planet's surface. I hate that the newly added forward boosters on the Mako are burst only and not constant. Worlds Amaranthine and Chohe have exactly the same in-game copy-pasted geography but retextured over.

If you fly up high enough Antibaar has an urban backdrop with early 21st century towns on it. Another example of lazy copy pasting done in ME:1 for example the image used for Binthu's moon appears on several other planets such as Amaranthine, Klensal, Eletania, Feros, and Ontarom. The mummified salarian's eye moves.

lol... For Major Kyle mission: If you kill all biotics but convince Kyle to surrender, Admiral Hackett will still congratulate you for "saving a lot of lives", including Kyle's.




ME:2 ________

Pros:
-The ASMR soft breath noises from enemies dying.
-The weapons/power upgrade system is great.
-Massive worlds to explore.

Cons:
-The cover system is my biggest gripe with this game. You instinctively want to sprint away to different cover when compromised, but find yourself snapping to an object or accidentally peeking up from it and getting domed.

-Since they removed *crouching* from this game, it makes it very difficult to find a safe space to recover. Also since they nerfed the Unity perk, reviving your team mates in a hard situation without finding a medical crate frustrates me to no end vs. unlimited revives in ME:1.
Many of your abilities are limited in uses.

-Instead of "blacking out" weapons with zero ammunition in this game you can still accidentally switch to it with 'x' / the wheel for some reason. They also added ammunition to this game vs. a recharge mechanic which had me extremely frustrated in levels where ammo didn't spawn and I depleted all 5 of my weapons including the heavy ones and have no biotic powers as soldier unless I get advanced training later on.

-They still never fixed this issue with Paramour II / Romancing where I spent the entirety of two games trying to get the achievements only to find out even if you had a relationship with Liara in ME:1 and ME:2 it will not count towards the achievement, meaning I wasted over 100 hours for nothing. LE does not address it.

-The writing and stealth mechanics in the Kasumi DLC are so immersion breaking I couldn't take most of it seriously.

- Refuel stations are busted and there is no refuel station in the Sol system for some reason.
- I have been stuck in elevators and floating above them.
- On Haestrom after you kill the colossus you can still hear bullets hitting nearby after the battle ended and it goes quiet.
- The dead employee at the tower you recruit Thane's eye moves.
- The female Krogan cadaver in the body-bag on Tuchanka is human-sized and shaped like human.
- Head-bugs related to cover system
- Some AI were bugged and wouldn't attack in some battles.
- AI could also shoot through their cover.
- Huge invisible walls in Overlord DLC waterfall planet.
- Same copy-pasted moons style used in ME:1 the laziness is back on the Overlord and Arrival DLCs as well as a few of the "uncharted" planets.
-Easiest final boss ever... Didn't even have to use the nuke. Shoot four 1-hit tubes???
*check out my Steam Profile for screenshots of this game and proof of these criticisms.*




ME: 3_________

Pros:
-Strongest story in the series of the 3 games.
-Brings closure to the entire story and ties everything together like it should have, although it did not effect the ending other than karma.
-Great improvements to combat over 2.
-Best DLC in the series, Omega being my favorite.
-Best graphics updates in the Legendary edition.

Cons:
-Initial husks dont attack in the first level
-Enemies will fall down and not get back up from concussive (repeat bug from 1 and 2).
-Entire sections of the backdrop on palaven's moon goes missing*
-The salarian dead by the elevator terminal on the salarian homeworld's eye moves (repeat oversight from 1 and 2).
-At Grissom academy during a cutscene when reuiniting with Jack from ME:2, I was being slapped by a cerberus soldier like it was a Fallout 4 cutscene.
-After weilding a hydra, Shepard sometimes goes into t-pose.
-Dropship cerberus troops will be walking on air at times.
-Entire rock formations see-through/2d (alpha'd surfaces) visible while covering the Admiral on Rannoc.
-When being chased by the reaper on Rannoc, you phase through a massive door in the beginning of the chase scene.
-Orbital strike laser designator completely invisible/missing when striking the reaper on Rannoc.
-Some of the galaxies on the galactic map have giant square borders around them from upscaling. They also copy-pasted the galaxies in the background. More laziness as is tradition there I guess.
-The bottom of the mass effect jump loading screen has a black part on the bottom that gets cut off from upscaling.
-Some tiles act like I am walking through water, splashing and throwing up water particles where no water is present.
-In the cutscene on Thessia of Kai Leng's extraction, Liara is stuck in T-pose next to him before pulling Shepard up from the hanging rubble.
-They did not fix the cover system being shoddy from the other games.
-There is an overwhelming shortage of ammo in this game at crucial fights leading to frustration. That can be solved by unlocking the Lancer assault rifle or using a Prothean weapon but the Lancer's reload is broken as a trade off.
Review Showcase
26 Hours played
IOI cooked... Congratulations, 007.

Pros:
-Strong Story
-Relatively 0 in-gmae bugs and I only crashed one time during a cutscene in the entire 18.6 hours of playing.
- Beautiful worldbuilding
- Solid story and characters you can actually remember. Some characters didn't really hit with me like M but I liked Q. and Moneypenny's renditions in this one. I also loved Lenny Kravitz's appearance he was the best.
- Pacing for this game is perfect.
- Great Bond gadgets.
- Enemies are challenging through I find some bosses too easy in some parts.
- Amazing, beautiful OST that works great. Ambient OST comparable to Fallout New Vegas's.
- Hand-to-hand combat / stealth is excellent. They could have added things like putting bodies into containers to hide during stealth missions and stuff but it works.

Cons:
- There was a slow motion kind of bullet time / quick draw mode built into the game but I barely used it at all during my hardest difficulty playthrough. (At leasti n the campaign)
- No achievement for completing the campaign on the max difficulty.
-Ammo situation is crazy
-Driving, especially the sports cars, feels like flying a brick vs. a proper driving experience. Valhalla part was underwhelming. (Can feel like it is on rails; most of the time it is.)
-The guns suck. I don't like any of the guns in this game. While they bothered to put name-brand vehicles in the game they did not even do homage guns of real ones. They are all custom made for the game and look/feel like crap.
- Many characters, some of the best in the game, are killed off way too quickly..
- Campaign could be considered a bit short by some but I consider it a normal length experience for a single-player linear story game.

Could be a GOTY candidate if not for GTA VI's impending victory if released this year.
Favorite Game
Favorite Game
Video Showcase
This happened 40+ hours into a vanilla playthrough
Favorite Group
Welcome to the rats nest !
5
Members
0
In-Game
1
Online
2
In Chat
Workshop Showcase
Recent Activity
7 hrs on record
last played on Sep 7
1.1 hrs on record
last played on Sep 6
Comments
Oct 6, 2024 @ 9:10pm 
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Oct 20, 2021 @ 4:59am 
amogus
Oct 19, 2021 @ 9:49am 
+rep, signed by BK4 :B1::weed: