iVRy Driver for SteamVR

iVRy Driver for SteamVR

PSVR2 questions
1) will ivry need the same hard generation requirement for AMD Processors (Zen2) as the official application
2) will ivry work on linux
3) will ivry work with the official PSVR2 adapter coming out in about a week?
Originally posted by iVRy:
1) Don't know why Sony has that limitation, it's not a limitation in the iVRy driver
2) One day
3) Yes, if not initially, then afterwards. Hard to comment on hardware that hasn't been released.
< >
Showing 1-11 of 11 comments
A developer of this app has indicated that this post answers the original topic.
Jul 28, 2024 @ 11:04pm 
1) Don't know why Sony has that limitation, it's not a limitation in the iVRy driver
2) One day
3) Yes, if not initially, then afterwards. Hard to comment on hardware that hasn't been released.
Originally posted by iVRy:
2) One day

Linux support would be a key difference to the official Sony implementation and actually a reason to buy your software.
Originally posted by .banana:
Originally posted by iVRy:
2) One day

Linux support would be a key difference to the official Sony implementation and actually a reason to buy your software.
yup fully on that too, I will try wine-ing both the demo of this and the official one just for the lulz tho.
Aug 12, 2024 @ 7:22am 
I did a week long survey and got 300 people to show interest in a Linux version. That is not even vaguely enough incentive to consider a Linux port at this time.
by the way was someone able to try the PSVR2 adapter, also are there some noticeable differences between ivry and the official application?

additionally, I dunno how hard it would be to try to check what might be in the way of proton compatibility and helping out that way

(also lol I didnt even know of the surved XD)
Originally posted by My1:
by the way was someone able to try the PSVR2 adapter, also are there some noticeable differences between ivry and the official application?

additionally, I dunno how hard it would be to try to check what might be in the way of proton compatibility and helping out that way

(also lol I didnt even know of the surved XD)

1. The PSVR2 adapter allows GPUs without the virtuallink port to display 'cinema mode' in Linux.
2. Playstation VR2 app running under Proton in Linux does not start (expected).

iVRy,

How many people do you need to pay $50 to consider development of a driver to work with Steam VR in Linux?
Originally posted by mamusr:
Originally posted by My1:
by the way was someone able to try the PSVR2 adapter, also are there some noticeable differences between ivry and the official application?

additionally, I dunno how hard it would be to try to check what might be in the way of proton compatibility and helping out that way

(also lol I didnt even know of the surved XD)

1. The PSVR2 adapter allows GPUs without the virtuallink port to display 'cinema mode' in Linux.
2. Playstation VR2 app running under Proton in Linux does not start (expected).

iVRy,

How many people do you need to pay $50 to consider development of a driver to work with Steam VR in Linux?
the PSVR talks cinema mode when the adapter gets connected and no application.

and doesnt ivry not work in linux too (at least that's what they said)

the interesting question is tho why would someone (on windows) get ivry if the official software works too, are there big differences between the 2?
Sep 19, 2024 @ 10:47pm 
Originally posted by mamusr:

1. The PSVR2 adapter allows GPUs without the virtuallink port to display 'cinema mode' in Linux.
2. Playstation VR2 app running under Proton in Linux does not start (expected).

How many people do you need to pay $50 to consider development of a driver to work with Steam VR in Linux?

1) On an older distribution that doesn't properly support the MS VR flag in the EDID for VR-Direct. Any distribution that does that, isn't going to work well with PSVR2 in VR mode (due to no VR-Direct).
2) SteamVR won't work in Proton, ever, as most SteamVR drivers would require Windows USB etc. device drivers to communicate with their headsets, apart from *many* other technical reasons.

If only 300 people indicated they might be interested when surveyed, the chances of getting that many people to pay up front for something that doesn't exist yet, are zero. In any case, it would take more than 300 people paying for a Linux version to make that version worthwhile.
Originally posted by iVRy:
... > 300 people paying for a Linux version to make that version worthwhile.

Cool story bro, add me to the list. Still waiting for your amazing work! I'd rather die than use Windows.
Originally posted by iVRy:
Originally posted by mamusr:

If only 300 people indicated they might be interested when surveyed, the chances of getting that many people to pay up front for something that doesn't exist yet, are zero. In any case, it would take more than 300 people paying for a Linux version to make that version worthwhile.

I am a GNU/Linux user and I bought the PSVR/PSVR2 iVRy driver. I may be in the minority but I have no issues paying extra sheckles to help you develop this. Or if you need some heavy lifting on the GNU/Linux side, I and a group of people work with Rene on T2sde (Rene's GNU/Linux distro) and I am sure that they would be willing to throw in some effort as well as me to see this working.
I've just checked SteamVR page and latest releases mention fixes for Linux - so it looks that SteamVR is officially supported on Linux.

In terms of PSVR - I don't know how many people can be interested in PSVR driver on Linux, but Steam is investing in Linux since years, and it's getting better and better. For some people linux iVRy drivers would be the reason to switch from Windows to Linux.
< >
Showing 1-11 of 11 comments
Per page: 1530 50