Releases: MochiesCode/Mochies-Unity-Shaders
Release list
Free Shader Package v1.76
As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!
GENERAL
-Updated all shaders to the latest version of light volumes 3.0 dev build. This new version should help address compilation time issues.
-Updated all shaders to the latest audiolink build.
-Global standard settings utility now has per-property checkboxes to enable or disable modifications being made.
-Global standard settings utility now supports undoing changes.
-All shaders that support PBR textures have a new "Pack Textures" button that will take the occlusion, roughness/smoothness, metallic, and height textures, pack them into a single texture, and swap the material to packed mode.
-Fixed console warning from shader upgrader
STANDARD SHADER v2.13
-Added distance falloff options to height mapping. This can help with performance in larger scale environments.
SPLAT SHADER v1.10
-Added distance falloff options to height mapping.
PARTICLE SHADER v3.3.1
-Fixed packed map UV options not displaying.
-Fixed console warning spam.
-Fixed spherical harmonics toggle not working.
GLASS SHADER v1.15
-Added option to use packed map PBR workflow.
Free Shader Package v1.75
As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!
GENERAL
-Updated all shaders to the latest version of light volumes 3.0 dev build
-All shaders that support light volumes have had new tab added that contains all light volumes settings.
-All shaders that support light volumes now have access to all the same larger set of options
-Additive light volumes and direct lighting from point light volumes is not currently supported in the water and glass shaders, but specular highlights from those sources are. This is a WIP change.
STANDARD SHADER v2.12
-Fixed various debug views causing the mesh to disappear when the material is using a blend mode with transparency or cutout.
-Minor additions to the global standard settings utility
-Adjusted non-light-volume specular highlights at low roughness values
-Minor tweaks to shading
WATER SHADER v1.29
-Fixed most forms of light volumes not working correctly. This has a major visual impact on water that was meant to be affected by them.
UBER SHADER v1.35
-Light volume specular highlights now replace non-realtime specular highlights when enabled, rather than having 2 highlights.
-Fixed light volume specularity turning materials white
-Adjusted non-light-volume specular highlights at low roughness values
GLASS SHADER v1.14
-Should now support proper SH lighting when in opaque mode
Free Shader Package v1.74.1
Major hotfix for light volumes not working correctly. Also added support for new light volumes specular highlights in shaders that previously supported the feature.
Free Shader Package v1.74
As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!
GENERAL
-Updated all shaders for the light volumes 3.0 beta
PARTICLE SHADER v3.2
-Added support for ambient occlusion maps
-Added packed workflow option for PBR maps
-Added option to use Oklab hue shift in the filtering tab
-Added mono tint option to hue shift in the filtering tab
SPLAT SHADER v1.8 (Patrons)
-Added support for additive light volumes
GLASS SHADER v1.13
-Added support for additive light volumes
Free Shader Package v1.73.1
Hotfix for arealit light textures not being selectable in the global standard settings utility
Free Shader Package v1.73
As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!
GENERAL
-Updated Light Volumes cginc
-Fixed a script compilation error in non-VRCSDK projects
-Fixed arealit light mesh not being selectable in the global standard settings utility
-Several shaders have had small changes to how the grabpass works, and features that require a grabpass may need to be toggled off and on.
PARTICLE SHADER v3.1
-Added mesh refraction to distortion options
-Added rim light options to the X version
-Added sharp specular highlights toggle
-Added spherical harmonics toggle
-Adjusted various default values
-Fixed a bug causing filtering to not work when random hue was enabled
-Fixed grabpass being enabled in the background even when in opaque blend mode
BLINDNESS SIMULATOR PACKAGE (Patrons)
-Added fog tint options
-Added fake lighting options
-Several properties are now floats instead of ranges
Free Shader Package v1.72.1
Quick hotfix for audiolink band selection being incorrect in particle shader
Free Shader Package v1.72
As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!
NEW: PARTICLE SHADER X v3.0 (PATRONS ONLY)
-New patrons version of the particle shader
-Supports all features from the base version, plus...
-Dissolve over lifetime
-Randomized Hue
-Cutout Rim Color
-Outlines with stencil support
-Extra UV Settings (polar, panosphere, etc)
-Light reactive emission
-More audiolink settings
PARTICLE SHADER v3.0
-Added opaque rendering mode
-Added full realtime lighting support
-Added support for PBR
-Added option to use a separate alpha mask instead of base color alpha
-Added mesh GPU instancing support
-Added support for stencil operations
-Added emission with light reactivity options
-Added better light volumes options
-Now uses the render queue offset system seen in other shaders in the package
-Fixed a bug causing light probes and light volumes lighting to apply twice
GLASS SHADER v1.12
-Added option to apply lightmapping only to specularity. The effect is more realistic, but also much less visible.
Free Shader Package v1.71.2
-Hotfix to address standard shader having partially broken normals and specular highlights
Free Shader Package v1.71.1
Hotfix to address lightmaps not working on glass shader