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Releases: MochiesCode/Mochies-Unity-Shaders

Free Shader Package v1.76

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@MochiesCode MochiesCode released this 28 Aug 20:26

As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

GENERAL

-Updated all shaders to the latest version of light volumes 3.0 dev build. This new version should help address compilation time issues.
-Updated all shaders to the latest audiolink build.
-Global standard settings utility now has per-property checkboxes to enable or disable modifications being made.
-Global standard settings utility now supports undoing changes.
-All shaders that support PBR textures have a new "Pack Textures" button that will take the occlusion, roughness/smoothness, metallic, and height textures, pack them into a single texture, and swap the material to packed mode.
-Fixed console warning from shader upgrader

STANDARD SHADER v2.13

-Added distance falloff options to height mapping. This can help with performance in larger scale environments.

SPLAT SHADER v1.10

-Added distance falloff options to height mapping.

PARTICLE SHADER v3.3.1

-Fixed packed map UV options not displaying.
-Fixed console warning spam.
-Fixed spherical harmonics toggle not working.

GLASS SHADER v1.15

-Added option to use packed map PBR workflow.

Free Shader Package v1.75

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@MochiesCode MochiesCode released this 29 Jul 21:59

As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

GENERAL

-Updated all shaders to the latest version of light volumes 3.0 dev build
-All shaders that support light volumes have had new tab added that contains all light volumes settings.
-All shaders that support light volumes now have access to all the same larger set of options
-Additive light volumes and direct lighting from point light volumes is not currently supported in the water and glass shaders, but specular highlights from those sources are. This is a WIP change.

STANDARD SHADER v2.12

-Fixed various debug views causing the mesh to disappear when the material is using a blend mode with transparency or cutout.
-Minor additions to the global standard settings utility
-Adjusted non-light-volume specular highlights at low roughness values
-Minor tweaks to shading

WATER SHADER v1.29

-Fixed most forms of light volumes not working correctly. This has a major visual impact on water that was meant to be affected by them.

UBER SHADER v1.35

-Light volume specular highlights now replace non-realtime specular highlights when enabled, rather than having 2 highlights.
-Fixed light volume specularity turning materials white
-Adjusted non-light-volume specular highlights at low roughness values

GLASS SHADER v1.14

-Should now support proper SH lighting when in opaque mode

Free Shader Package v1.74.1

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@MochiesCode MochiesCode released this 03 Jul 20:03

Major hotfix for light volumes not working correctly. Also added support for new light volumes specular highlights in shaders that previously supported the feature.

Free Shader Package v1.74

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@MochiesCode MochiesCode released this 24 Jun 16:02

As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

GENERAL

-Updated all shaders for the light volumes 3.0 beta

PARTICLE SHADER v3.2

-Added support for ambient occlusion maps
-Added packed workflow option for PBR maps
-Added option to use Oklab hue shift in the filtering tab
-Added mono tint option to hue shift in the filtering tab

SPLAT SHADER v1.8 (Patrons)

-Added support for additive light volumes

GLASS SHADER v1.13

-Added support for additive light volumes

Free Shader Package v1.73.1

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@MochiesCode MochiesCode released this 30 May 18:47

Hotfix for arealit light textures not being selectable in the global standard settings utility

Free Shader Package v1.73

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@MochiesCode MochiesCode released this 26 May 22:25

As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

GENERAL

-Updated Light Volumes cginc
-Fixed a script compilation error in non-VRCSDK projects
-Fixed arealit light mesh not being selectable in the global standard settings utility
-Several shaders have had small changes to how the grabpass works, and features that require a grabpass may need to be toggled off and on.

PARTICLE SHADER v3.1

-Added mesh refraction to distortion options
-Added rim light options to the X version
-Added sharp specular highlights toggle
-Added spherical harmonics toggle
-Adjusted various default values
-Fixed a bug causing filtering to not work when random hue was enabled
-Fixed grabpass being enabled in the background even when in opaque blend mode

BLINDNESS SIMULATOR PACKAGE (Patrons)

-Added fog tint options
-Added fake lighting options
-Several properties are now floats instead of ranges

Free Shader Package v1.72.1

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@MochiesCode MochiesCode released this 23 Apr 02:37

Quick hotfix for audiolink band selection being incorrect in particle shader

Free Shader Package v1.72

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@MochiesCode MochiesCode released this 22 Apr 18:17

As always, please delete your Mochie folder before importing the new package! If you are upgrading from package v1.57 or below this is EXTREMELY IMPORTANT!

NEW: PARTICLE SHADER X v3.0 (PATRONS ONLY)

-New patrons version of the particle shader
-Supports all features from the base version, plus...
-Dissolve over lifetime
-Randomized Hue
-Cutout Rim Color
-Outlines with stencil support
-Extra UV Settings (polar, panosphere, etc)
-Light reactive emission
-More audiolink settings

PARTICLE SHADER v3.0

-Added opaque rendering mode
-Added full realtime lighting support
-Added support for PBR
-Added option to use a separate alpha mask instead of base color alpha
-Added mesh GPU instancing support
-Added support for stencil operations
-Added emission with light reactivity options
-Added better light volumes options
-Now uses the render queue offset system seen in other shaders in the package
-Fixed a bug causing light probes and light volumes lighting to apply twice

GLASS SHADER v1.12

-Added option to apply lightmapping only to specularity. The effect is more realistic, but also much less visible.

Free Shader Package v1.71.2

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@MochiesCode MochiesCode released this 10 Apr 19:42

-Hotfix to address standard shader having partially broken normals and specular highlights

Free Shader Package v1.71.1

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@MochiesCode MochiesCode released this 01 Apr 06:08

Hotfix to address lightmaps not working on glass shader