#include <windows.h>
#include <cstdio>
#include <process.h>
#define MY_MSG WM_USER+100
const int MAX_INFO_SIZE = 20;
HANDLE hStartEvent; // thread start event
// thread function
unsigned __stdcall fun(void *param)
{
printf("thread fun start\n");
MSG msg;
PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
if(!SetEvent(hStartEvent)) //set thread start event
{
printf("set start event failed,errno:%d\n",::GetLastError());
return 1;
}
while(true)
{
if(GetMessage(&msg,0,0,0)) //get msg from message queue
{
switch(msg.message)
{
case MY_MSG:
char * pInfo = (char *)msg.wParam;
printf("recv %s\n",pInfo);
delete[] pInfo;
break;
}
}
};
return 0;
}
int main()
{
HANDLE hThread;
unsigned nThreadID;
hStartEvent = ::CreateEvent(0,FALSE,FALSE,0); //create thread start event
if(hStartEvent == 0)
{
printf("create start event failed,errno:%d\n",::GetLastError());
return 1;
}
//start thread
hThread = (HANDLE)_beginthreadex( NULL, 0, &fun, NULL, 0, &nThreadID );
if(hThread == 0)
{
printf("start thread failed,errno:%d\n",::GetLastError());
CloseHandle(hStartEvent);
return 1;
}
//wait thread start event to avoid PostThreadMessage return errno:1444
::WaitForSingleObject(hStartEvent,INFINITE);
CloseHandle(hStartEvent);
int count = 0;
while(true)
{
char* pInfo = new char[MAX_INFO_SIZE]; //create dynamic msg
sprintf(pInfo,"msg_%d",++count);
if(!PostThreadMessage(nThreadID,MY_MSG,(WPARAM)pInfo,0))//post thread msg
{
printf("post message failed,errno:%d\n",::GetLastError());
delete[] pInfo;
}
::Sleep(1000);
}
CloseHandle(hThread);
return 0;
}CWinThread::PostThreadMessageBOOL PostThreadMessage( UINT message , WPARAM wParam, LPARAMlParam );返回值如果成功,则返回非零值;否则返回0。参数message用户自定义消息的ID。wParam第一个消息参数。lParam第二个消息参数。说明调用这个函数以向其它CWinThread对象发送一个用户自定义消息。发送的消息通过消息映射宏ON_THREAD_MESSAGE被映射到适当的消息处理函数。
注意事项消息将寄送到的线程必须创建消息队列,否则调用PostThreadMessage会失败。用下列方法之一来处理这种情况:调用PostThreadMessage。如果失败,调用Sleep,再调用PostThreadMessage,反复执行,直到PostThreadMessage成功。创建一个事件对象,再创建线程。在调用PostThreadMessage之前,用函数WaitForSingleObject来等待事件被设置为被告知状态。消息将寄送到的线程调用PeekMessage(&msg,NULL,WM_USER,WM_USER,PM_NOREMOVE)来强制系统创建消息队列。设置事件,表示线程已准备好接收寄送的消息。消息将寄送到的线程通过调用GetMesssge或PeekMesssge来取得消息。返回的MSG结构中的hwnd成员为NULL。[1]每一个消息队列将队列内的消息限制在10,000个。这个限制应该已经足够的大。如果一个程序超过这个限制,它应当被重新设计以避免占用如此多的系统资源。要修改消息个数的限制,应当修改注册表中对应的项。
PostThreadMessage 的使用
最新推荐文章于 2023-07-18 12:01:12 发布

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